The Matrix - Bullet Time
The Making Of 

This really demonstrates how bullet time can be done effectively, with a proper installation and green screen. It really demonstrates how much effort is required into making a shot which is only a few seconds long.

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Posted at 6:31 PM 20 July 2010

Rock, Paper, Scissors, Whore.

A short film made with my colleagues to exercise and practice the use of 8 iSights and 2 actors. Although it didn’t end up as fluid as we originally hoped. With that being said I learned a lot from the technique and did some research into how it was done effectively.

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Posted at 6:27 PM 20 July 2010
My Presentation
This was my final presentation, I decided to use my wearable interface project to present as I personally believe that it is the most rich in content to talk about. As for the overall design of the poster, I believe I kept it relatively professional and kept away from having a massive wall of text.
I felt it was important to bring out key aspects of the project as a whole and have a nice balance between text and images so the viewer doesn’t feel like they are being bombarded with information.
I’m giving my presentation tomorrow to Charles and Kim, I am kind of nervous for my presentation, but I have noted down my key speaking points for tomorrow so hopefully I will cover everything I need to cover and give a great presentation to the tutors.

My Presentation

This was my final presentation, I decided to use my wearable interface project to present as I personally believe that it is the most rich in content to talk about. As for the overall design of the poster, I believe I kept it relatively professional and kept away from having a massive wall of text.

I felt it was important to bring out key aspects of the project as a whole and have a nice balance between text and images so the viewer doesn’t feel like they are being bombarded with information.

I’m giving my presentation tomorrow to Charles and Kim, I am kind of nervous for my presentation, but I have noted down my key speaking points for tomorrow so hopefully I will cover everything I need to cover and give a great presentation to the tutors.

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Posted at 7:53 PM 14 June 2010

Drawing Machine Demonstration

This was a demonstration of our first project back in the beginning of the year. It’s amazing to see how much my thought process has developed over the semester, it’s surreal looking back at this now.

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Posted at 11:33 PM 08 June 2010
[Flash 10 is required to watch video]

Untitled

A really short film I made with Anneke and Lidy a while back. It combines all three of our characters that we made individually and how our characters interact with each other.

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Posted at 7:53 PM 08 June 2010
Robert: From Concept To Completion
Although “completion” is probably the wrong word, but this picture here clearly demonstrates the point I was making in my previous post about the process of going from a concept to a final product
To the left is the original sketch drawn by Chris with an overlay of a drawing I drew up in AutoCAD, and to the right is our end result from going through multiple iterations and design changes.

Robert: From Concept To Completion

Although “completion” is probably the wrong word, but this picture here clearly demonstrates the point I was making in my previous post about the process of going from a concept to a final product

To the left is the original sketch drawn by Chris with an overlay of a drawing I drew up in AutoCAD, and to the right is our end result from going through multiple iterations and design changes.

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Posted at 6:25 PM 08 June 2010
Editing ‘Doro’
Here’s a screen shot of the editing process that went into making ‘Doro’. I was already familiar with Premiere Pro at the start of the project, so for me there was no problem jumping right into the editing and stitching the story together.
Given the time limit I tried my best to keep the establishing and transitional shots short as to maintain the viewers interest whilst still maintaining a vanilla like aesthetic.
Syncing the cuts up with the music was something I strived for, I  believe by doing this when appropriate it adds a certain consistency to  the film and makes it easier for the viewer to take in what’s happening  on screen without feeling like the soundtrack and the film are two  different entities.
I chose Adobe’s Premiere Pro over Apple’s Final Cut Pro simply due to I felt it was best to work with what’s known, although I am very interested to exploring what Final Cut Pro has to offer in the future in my own time.

Editing ‘Doro’

Here’s a screen shot of the editing process that went into making ‘Doro’. I was already familiar with Premiere Pro at the start of the project, so for me there was no problem jumping right into the editing and stitching the story together.

Given the time limit I tried my best to keep the establishing and transitional shots short as to maintain the viewers interest whilst still maintaining a vanilla like aesthetic.

Syncing the cuts up with the music was something I strived for, I believe by doing this when appropriate it adds a certain consistency to the film and makes it easier for the viewer to take in what’s happening on screen without feeling like the soundtrack and the film are two different entities.

I chose Adobe’s Premiere Pro over Apple’s Final Cut Pro simply due to I felt it was best to work with what’s known, although I am very interested to exploring what Final Cut Pro has to offer in the future in my own time.

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Posted at 5:50 PM 08 June 2010

Doro

A short film that I made with Donah and Robert. My role in the team was that of the lead actor and editor.

This was the result.

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Posted at 7:46 PM 04 June 2010

Post Robert Thoughts

Our robot all came together on the Thursday night before it was due, half machine, half rabbit, Robert was born. Although I wasn’t totally satisfied with the overall project, I did think what we did finally get implemented worked effectively.

I found it very interesting the way our initial concept and the final product ended up as a shell of the original idea. Originally the robot’s head was meant to rotate to follow you around the room and it was meant to nod up and down depending on it’s mood. But due to technicalities involving the ball bearings, the head couldn’t rotate and nod at the same time and the motor that was originally designed to rotate the head around turned out to be not powerful enough.

To me that demonstrated the relationship between concept and design, and how often what can be a brilliant concept can be brought down by the impracticalities of the design.

I thought the rabbit ears were a really nice compliment to the on screen eyes, however with that being said, I thought it would of been nice to add a bit more functionality to the ears considering the amount of effort we went into implementing them.

As for the on screen eyes, I think that they served their purpose, but weren’t as dynamic as I originally intended. When I first started programming the eyes I wanted to make the shift in colours be a smooth transition and not bound to any set colours (e.g. The RGB values would dynamically go up and down given the circumstances, this would open the colour selection up to every potential colours and would be a lot more pleasing aesthetically.) I also didn’t achieve a fluid transition between the shape of the eyes which I originally hoped for. But none the less the core idea of emotion was portrayed, just not as polished as I originally wanted.

Probably one of the most important things I learnt from this project was the importance of picking your team mates carefully. If one of your team mates is not pulling his or her weight and not making a productive contribution to the project, his or her position sort of becomes obsolete and can be very counter productive at times. It is a learning process and with each new project I am trying to work with people I haven’t worked with before. I think it’s essential to work with different people, even if it may be a risk, different people have different and new ideas which can be a great influence to your own personal work and idea development.

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Posted at 5:41 PM 28 May 2010
[Flash 10 is required to watch video]

Demonstration Of Dinorawr

A video of me demonstrating my wearable interface project titled ‘Dinorawr’. I designed the shirt, the dinosaur on the screen, animation and the incredibly cheesy sound effects which you can’t really hear here myself.
 

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Posted at 11:35 AM 28 May 2010